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Assassin's Creed IV Black Flag: Havana

I worked on Assassin's Creed IV Black Flag: Havana- Multiplayer map as an environment artist where I, together with other artists did the following:
-level art: collaborated with the level design team and with the art director in order to create the layout of the map
-modeled buildings and props in 3ds Max
-created ground mesh
-propsing the whole map
-added decals
-created textures and materials, worked with vertex paint
-integrated all of these into the engine